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Authoring Multi-Actor Behaviors in Crowds With Diverse Personalities

机译:在具有不同个性的人群中创作多演员行为

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摘要

Multi-actor simulation is critical to cinematic content creation, disaster and security simulation, and interactive entertainment. A key challenge is providing an appropriate interface for authoring high-fidelity virtual actors with featurerich control mechanisms capable of complex interactions with the environment and other actors. In this chapter, we present work that addresses the problem of behavior authoring at three levels: Individual and group interactions are conducted in an event-centric manner using parameterized behavior trees, social crowd dynamics are captured using the OCEAN personality model, and a centralized automated planner is used to enforce global narrative constraints on the scale of the entire simulation. We demonstrate the benefits and limitations of each of these approaches and propose the need for a single unifying construct capable of authoring functional, purposeful, autonomous actors which conform to a global narrative in an interactive simulation.
机译:多角色模拟对于电影内容创建,灾难和安全模拟以及交互式娱乐至关重要。关键的挑战是提供一个适当的接口,以创作具有功能丰富的控制机制的高保真虚拟角色,该机制能够与环境和其他角色进行复杂的交互。在本章中,我们将在三个层面上解决行为创作问题:个性化和群体性互动使用参数化行为树以事件为中心进行,使用OCEAN人格模型捕获社交人群动态,以及集中式自动化规划器用于在整个模拟范围内强制执行全局叙述约束。我们展示了每种方法的优点和局限性,并提出了对一个单一的统一结构的需求,该结构能够编写功能,有目的性的,自主的行为者,这些行为者应符合交互式模拟中的全局叙述。

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